Awesome Lights! Viewport rendering set-up tool used to animate with & render out play-blasts.
A perfect solution to save your poses with images. Mouth shapes, fingers, body poses, and save animation clips.
Great video player for animators. Frame by frame, drawovers, link external videos with Maya's timeline, plugins, and much more!
Pro paid version also available.
Bakes an object to follow another. Eliminates the use of constraints by baking the motion.
A great tool for scaling dense mocap keys from the graph editor. Scale pivot from either end or pin the ends and scale the center curve.
Select jittery mocap keys and smooth the curve.
Auto Smooth Keyframe for Motion Capture.
Reduce the number of keyframes while maintaining the curve path.
Create a smear frame by stretching the character's mesh via a plane vertices with soft-select.
Will automatically match between FK and IK. Quickly matches FK/IK poses from one frame to the next.
Switch between FK and IK with multiple characters or limbs in one scene. Free & Paid version available.
Creates a motion trail on objects, vertices, polygons, or edges. Updates curve automatically.
Allows for offsetting multiple objects/keys in timing.
The simplest way to create a breakdown pose in Maya. Favor your first or second pose by blending a percentage.
Adds random shake to a camera for an easy effect. Many attributes to get a handheld or quake feel.
Useful for creating shaking, vibrating or wobbling animation on an object over a time range.
Slow the speed of your animation without affecting Maya's FPS set rate. Great for viewing your animation slower or quicker in your viewport with a quick speed slider.
The script stores translates and rotates animation in locator and transfers it back to rig.
Speeds up the process of blocking in simple wave motion for things like tails, capes and anything else that might need it.
Maya overlapping script. Friendly for Animators.
Creates smear lines from your animated model's mesh.
Quickly retime keyframes by typing number of frames to shift. Small easy to use tool to nudge keys or a group of keys from the timeline.
Large mocap library to choose from.
Compatible with Maya's HIK system. FBX skeleton downloads. Upload your model for quick rigging and apply their mocap to it.
Professional script that will add a stamps to your playblast with custom names and larger frame counters.
A quick way to add overlap to hair, tails, antennas, or just about anything you'd like.
Tool for transfering animation from control to locator for polishing animation. Great to create overlap on head and tails...etc.
Nudge trans/rotate controllers in local space as well as screen space. Used to make small precised adjustments without needed to switch between rot/trans tools.
It streamlines the process of using aim targets to control rotation animation and applying the animation back to the controls.
Track your arcs! Helps you analyze your animations by creating spheres on your selected controls and easily track the motions with ghosting trail abilities on those spheres.
Professional picker tool for full body and facial picker designing. No scripting knowledge required. Customize or use templates.
Entry level picker at a low price.
For Maya 2011+
Paid license to one of the industry widely used animation plugins. Tons of tools in one for animators.
Works only for Advanced Skeleton, mGear, Bazhutkin's rigs. Creates adjustable biped walk animation. Can walk forward in world space and along a curve path.
Pre-made control curves to speedup your rigging workflow.
Create controllers for rigs and group them.
Change the color of multiple rig controls in one click. Can also change the color of your objects wireframe.
Easy to create facial control sliders and connect them to blendshapes in one tool.
Tweak the joints orientations in one click or customize the angle of rotation with a button.
Automatically creates slider controls or boxes to use as facial controls.
For older version of Maya that don't have built in mirror blendshape (Shape Editor). This will mirror your blendshapes.
Make a strong squash and stretch system in a few seconds with this tool.
A skinning plugin for Autodesk Maya, introducing new concepts to character skinning such as layers, any-pose-mirroring, enhanced paint brushes, true smoothing, and more.
An auto-rigging solution. Fully customizable with facial rigging included. Bend bones and engine export capabilities.
Setup a bi-pedal character skeleton in minutes ready for in-game. Has stretchy joints or creates single joint hierarchies for engine export.